Last Word Audio © 2013
Last Word Audio
This close look at Wonder Woman’s history portrays a complicated heroine who is more than just a female Superman with a golden lasso and bullet-deflecting bracelets. The original Wonder Woman was ahead of her time, advocating female superiority and the benefits of matriarchy in the 1940s. At the same time, her creator filled the comics with titillating bondage imagery, and Wonder Woman was tied up as often as she saved the world. In the 1950s, Wonder Woman begrudgingly continued her superheroic mission, wishing she could settle down with her boyfriend instead, all while continually hinting at hidden lesbian leanings. While other female characters stepped forward as women’s lib took off in the late 1960s, Wonder Woman fell backwards, losing her superpowers and flitting from man to man. Ms. magazine and Lynda Carter restored Wonder Woman’s feminist strength in the 1970s, turning her into a powerful symbol as her checkered past was quickly forgotten. Exploring this lost history adds new dimensions to the world’s most beloved female character, and Wonder Woman Unbound delves into her comic book and its spin-offs as well as the myriad motivations of her creators to showcase the peculiar journey that led to Wonder Woman’s iconic status.
Did you ever want to attend the biggest popular arts festival in the United States? Come along on a 5-day odyssey of all things nerdy. Part travelogue, part love letter, Colby Elliott and his traveling companions give you a badge holder’s eye view of the amazing spectacle that is Comic-Con. And find the answer to the question: Just how many miles do you actually walk when you’re at Nerdopolis?
All zombies are created equal. All zombie stories are not.
From its humble beginnings as an indie comic book, The Walking Dead has become a pop culture juggernaut boasting New York Times–bestselling trade paperbacks, a hit television series, and enough fans to successfully take on any zombie uprising.
Triumph of The Walking Dead explores the intriguing characters, stunning plot twists, and spectacular violence that make Robert Kirkman’s epic the most famous work of the Zombie Renaissance. The Walking Dead novels’ co-author Jay Bonansinga provides the inside story on translating the comics into prose; New York Times bestseller Jonathan Maberry takes on the notion of leadership (especially Rick Grimes’) during the zombie apocalypse; Harvard professor Steven Schlozman dissects the disturbing role of science in the television series; and more.
Triumph of The Walking Dead features a foreword by horror legend Joe R. Lansdale.
Every summer, more than 130,000 comic fans, gamers, cosplay enthusiasts, and nerds of all stripes descend on San Diego to mingle with the top entertainment celebrities and creative industry professionals in an unprecedented celebration of popular culture in all its forms.
From humble beginnings, Comic-Con has mutated into an electrifying, exhausting galaxy of movies, TV, video games, art, fashion, toys, merchandise, and buzz. It’s where the future of entertainment unspools in real time, and everyone wants to be there.
In Comic-Con and the Business of Pop Culture, author Rob Salkowitz, a recognized expert in digital media and the global digital generation (and unabashed comics enthusiast), explores how the humble art form of comics ended up at the center of the 21st-century media universe. From Comic-Con’s massive exhibit hall and panels to its exclusive parties and business suites, Salkowitz peels back the layers to show how comics culture is influencing communications, entertainment, digital technology, marketing, education, and storytelling.
How do you become a television writer? What does it take to create your own show? Did the writers of Lost really have a plan, or were they making it all up as they went? In a career spanning far longer than he cares to admit, Javier Grillo-Marxuach has not only written for some of your favorite (and not-so-favorite) shows — from the Emmy Award-winning Lost, to Charmed,
Medium, Law & Order: SVU, and seaQuest — but also worked as a network executive, created a comic book that became a cult television series, co-hosted a popular podcast, and contributed essays on the entertainment industry to such publications as The Los Angeles Review of Books, io9.com
and Apex Magazine. Collected for the first time, Grillo-Marxuach’s occasionally far-too-revealing essays offer a true insider’s look into the good, the bad, and the frequently bat-guano insane inner workings of the entertainment industry.
In the fall of 2000, Gilmore Girls premiered on the WB and viewers were introduced to the quirky world of Stars Hollow and the Gilmores who had made it their home, mother-daughter best friends Lorelai and Rory Gilmore. With the show in its seventh season on the fledgling CW, Coffee at Luke's is the perfect look at what has made the show such a clever, beloved part of the television landscape for so long.
What are the risks of having your mother be your best friend? How is Gilmore Girls anti-family, at least in the traditional sense? What’s a male viewer to do when he finds both mother and daughter attractive? And how is creator Amy Sherman-Palladino like Emily Gilmore? From the show’s class consciousness to the way the characters are shaped by the books they read, the music they listen to and the movies they watch, Coffee at Luke's looks at the sometimes hilarious, sometimes heartbreaking underpinnings of smart viewer’s Tuesday night television staple, and takes them further into Stars Hollow than they’ve ever been before.
What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash The Lazy Dungeon Master.
The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help a dungeon master prepare awesome games for any version of D&D.
Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, The Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest, The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.
This collection of irreverent and surprising essays about the popular television series Buffy the Vampire Slayer includes pieces by leading science fiction and fantasy authors. Contributors include bestselling legend David Brin, critically acclaimed novelist Scott Westerfeld, cult-favorite vampire author Chelsea Quinn Yarbro, and award-winner Sarah Zettel. The show and its cast are the topics of such critical pieces as Lawrence Watt-Evans's “Matchmaking in Hellmouth” and Sherrilyn Kenyon's “The Search for Spike's Balls.” An informed introduction for those not well acquainted with the show, and a source of further research for Buffy buffs, this book raises interesting questions concerning a much-loved program and future cult classic.
Firefly’s early demise left fans with a deep sense of loss and plenty of unanswered questions. From what was wrong with the pilot to what was right with the Reavers, from the use of Chinese to how correspondence between Joss and network executives might have gone, from a philosopher’s perspective on “Objects in Space” to a sex therapist’s analysis of Inara, Finding Serenity is filled with writing as exciting, funny and enthralling as the show itself.
Compiled by a veteran writer of the comic series, this collection of essays explores Batman’s motivations and actions, as well as those of his foes. Batman is a creature of the night, more about vengeance than justice, more plagued by doubts than full of self-assurance, and more darkness than light. He has no superpowers, just skill, drive, and a really well-made suit. One of the most recognized superheroes ever created, Batman has survived through campy TV shows and films, through actors like Adam West, Michael Keaton, and Christian Bale. It covers both the silly and the solemn, asking questions like Why is the Joker so good at pushing Batman’s buttons? What does Batman’s technology say about the times? Why are Batman’s villains crazier than average? and Why is Batman the perfect, iconic American hero?
From the bedroom terminals of teenagers isolated from their peers by their hyperactive intellects, to the nerve center of a nationwide long-distance phone company infiltrated by a hacker's hand, Masters of Deception offers an unprecedented tour of the murkiest reaches of the electronic frontier and a trenchant, blow-by-blow chronicle of the most notorious gang war in cyberspace.
Comic book superheroines bend steel, travel across time and space, and wield the awesome forces of nature. These mighty females do everything that male superheroes do. But they have to work their wonders in skirts and high heels.The Supergirls, a cultural history of comic book heroines, asks whether their world of fantasy is that different from our own. Are the stories of Wonder Woman’s search for an identity, Batwoman and Power Girl’s battle for equality, and Manhunter’s juggling of a crime fighting career and motherhood also an alternative saga of modern American women?
Peter Ambrose is a struggling jazz musician who earns some extra income installing brain prosthetics on the side. One day, someone from his hidden and forgotten past turns up dead - and Peter has to reluctantly go out and find out who might want to eliminate the surviving members of the Nimbus Project.
Nimbus is both dark and funny, a blend of science fiction, noir, cultural satire, and suspense.